Jorkin.com

Title

jeff orkin

Description

I am a grad student in Professor Deb Roy's Cognitive Machines group at the MIT Media Lab. Previously, I studied AI in the game industry under the guidance of Alma Barrow, Cate Archer, and Connor Mac Lyrr. As a Senior Engineer at Monolith Productions, I focused on goal-oriented autonomous character behavior and planning, while developing AI systems for No One Lives Forever 2 and F.E.A.R. Now I am using computer games as a test bed for researching language understanding in embodied agents. Nothing prepared me for driving in Boston like Grand Theft Auto.

Orkin, J. (2004), Symbolic Representation of Game World State: Toward Real-Time Planning in Games, AAAI Challenges in Game AI Workshop Technical Report.

Nareyek, A., Karlsson, B.F.F., Wilson, I., Chady, M., Mesdaghi, S., Axelrod, R., Porcino, N., Combs, N., El Rhalibi, A., Wetzel, B. & Orkin, J. (2004), The 2004 Report of the IGDAs AI Interface Standards Committee.

Languages

English

Address

921 11th Ave E #6
Seattle WA 98102 US

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