Arbonox

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Arbonox, The work and creations of Andy Buck. I'm a programmer and artist with over 10 years experience in the games industry. Initially I worked in a small team creating AI and game control systems. Since then I've had a role in most areas of game production; from coding to managing programming teams, working on design documents and creating art assets.I've always had a keen interest in visual effects so for several projects now I've been working as the creator of procedural special effects for Eutechnyx. Creating everything from simple sparkles and explosions through to flocks of birds, rain systems and procedural atmospheric models. I'm quite capable as an artist and experienced and as programmer, So I work on every aspect of an effect from it's inception as an idea, through the creation of assets to mathematically describing and coding the final result.Outside work, I'm an avid Artist, Swordsman, Board game Creator, Table top Role-player and Puzzle collector (among many other things) My art can be found on my website (amongst other places around the internet) and my efforts in the industry can be found in millions of units of sold games.


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