GameDevBlog.com

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GameDevBlog

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For as long as I've been in the games industry I've been a process geek, finding ways to improve productivity at the places I've worked. If you'd like me to do that for you, give me a call.

Game industry veteran with experience in management, programming, and design on consoles and PC. Most notably, technical director and designer on the Spider-Man movie console titles.

Oversaw preproduction for unannounced title: used MS Project to model the project plan, discovered and worked to eliminate bottlenecks in production; introduced script peer-reviews and rigorous designer hiring policies to raise bar on mission implementation quality; designed and prototyped levels and missions; outlined macro game.

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